Error Handling
If you are getting an error from the simulation (invalid simulation state or a simulator crash), try the following adjustments:
- There is currently a bug in the software causing simulation to crash when any vertex has the Z coordinate position in the World space very close to 0. Move the objects away from the World Z = 0 plane to work around the issue. The bug will be fixed in a future update.
- Increase the value of the Substeps property. Increase the value in small increments, as a value that’s too high may significantly slow down the simulation.
- The simulation may also fail if an object contains faces with very large areas. If you encounter such a situation, try making the mesh a bit denser in those spots.
- If you are running a demanding simulation scenario, e.g. when an elastic object undergoes extreme deformation or when material properties are set to extreme values (in either direction), consider lowering the Tet Meshing Size value in the Expert Properties panel. Do so with caution, as setting it too low may significantly slow down the simulation.
- If none of the above solutions work, consider sending the scene to support@veedynamics.com for assistance.